A QML app designed for portrait devices that uses custom components, animated with AnimationController, and JavaScript for the application logic.
Calqlatr demonstrates various QML and Qt Quick features, such as displaying custom components and using animation to move the components around in the application view. The application logic is implemented in JavaScript and the appearance is implemented in QML.
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
In the Calqlatr application, we use the following custom types that are each defined in a separate .qml file:
To use the custom types, we add an import statement to the main QML file, calqlatr.qml that imports the folder called content
where the types are located:
import "content"
We can then display custom components by adding the component types to any QML file. For example, we use the NumberPad type in calqlatr.qml to create the number pad of the calculator. We place the type inside an Item QML type, which is the base type for all visual items in Qt Quick:
Item { id: pad width: 180 NumberPad { id: numPad; y: 10; anchors.horizontalCenter: parent.horizontalCenter } }
Further, we use the Button type in the NumberPad
type to create the calculator buttons. Button.qml specifies the basic properties for a button that we can modify for each button instance in NumberPad.qml. For the
digit and separator buttons, we additionally specify the text property using the property alias text
that we define in Button.qml.
For the operator buttons, we also specify another color (green) using the property alias color
and set the operator property to true
. We use the operator property in functions that perform the
calculations.
We place the buttons inside a Grid QML type to position them in a grid:
Grid { columns: 3 columnSpacing: 32 rowSpacing: 16 signal buttonPressed Button { text: "7" } Button { text: "8" } Button { text: "9" } Button { text: "4" } Button { text: "5" } Button { text: "6" } Button { text: "1" } Button { text: "2" } Button { text: "3" } Button { text: "0" } Button { text: "."; dimmable: true } Button { text: " " } Button { text: "±"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "−"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "+"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "√"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "÷"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "×"; color: "#6da43d"; operator: true; dimmable: true } Button { text: "C"; color: "#6da43d"; operator: true } Button { text: " "; color: "#6da43d"; operator: true } Button { text: "="; color: "#6da43d"; operator: true; dimmable: true } }
Some of the buttons also have a dimmable
property set, meaning that they can be visually disabled (dimmed) whenever the calculator engine does not accept input from that button. As an example, the button for
square root operator is dimmed for negative values.
We use the Display type to display calculations. In Display.qml, we use images to make the display component look like a slip of paper that contains a grip. Users can drag the grip to move the display from left to right.
When users release the grip, the AnimationController QML type that we define in the calqlatr.qml file finishes running the controlled animation in either a forwards or a
backwards direction. To run the animation, we call either completeToEnd() or completeToBeginning(), depending on the direction. We do this in the MouseArea's onReleased
signal handler, where controller
is the id of our AnimationController:
MouseArea { ... onReleased: { if (rewind) controller.completeToBeginning() else controller.completeToEnd() } }
Unlike other QML animation types, AnimationController is not driven by internal timers but by explicitly setting its progress property to a value between 0.0
and 1.0
.
Inside the AnimationController, we run two NumberAnimation instances in parallel to move the number pad and the display components simultaneously to the opposite sides of the view. In addition, we run a SequentialAnimation instance to scale the number pad during the transition, giving the animation some depth.
AnimationController { id: controller animation: ParallelAnimation { id: anim NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad } SequentialAnimation { NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad } } } }
We use the easing curve of the type Easing.InOutQuad
to accelerate the motion until halfway and then decelerate it.
In Button.qml, the text colors of the number pad buttons are also animated.
Text { id: textItem ... color: (dimmable && dimmed) ? Qt.darker(button.color) : button.color Behavior on color { ColorAnimation { duration: 120; easing.type: Easing.OutElastic} } states: [ State { name: "pressed" when: mouse.pressed && !dimmed PropertyChanges { target: textItem color: Qt.lighter(button.color) } } ] }
We use Qt.darker() to darken the color when the button is dimmed, and Qt.lighter() to light up the button when
pressed. The latter is done in a separate state called "pressed", which activates when the pressed
property of the button's MouseArea is set.
The color changes are animated by defining a Behavior on the color
property.
In order to dynamically change the dimmed
property of all the buttons of the NumberPad
, we connect its buttonPressed
signal to the Button
's updateDimmed()
function in Button.qml:
function updateDimmed() { dimmed = window.isButtonDisabled(button.text) } Component.onCompleted: { numPad.buttonPressed.connect(updateDimmed) updateDimmed() }
This way, when a button is pressed, all buttons on the NumPad
receive a buttonPressed
signal and are activated or deactivated according to the state of the calculator engine.
The calculator.js file defines our calculator engine. It contains variables to store the calculator state, and functions that are called when the user presses the digit and operator buttons. To use the engine, we import
calculator.js in the calqlatr.qml file as CalcEngine
:
import "content/calculator.js" as CalcEngine
Importing the engine creates a new instance of it. Therefore, we only do it in the main QML file, calqlatr.qml
. The root item defined in this file contains helper functions that allow other types to access the
calculator engine:
function operatorPressed(operator) { CalcEngine.operatorPressed(operator) numPad.buttonPressed() } function digitPressed(digit) { CalcEngine.digitPressed(digit) numPad.buttonPressed() } function isButtonDisabled(op) { return CalcEngine.disabled(op) }
When users press a digit, the text from the digit appears on the display. When they press an operator, the appropriate calculation is performed, and the result can be displayed using the equals (=) operator. The clear (C) operator resets the calculator engine.
Files:
Images:
See also QML Applications.