PrimaryPack.qml Example File
demos/samegame/content/PrimaryPack.qml
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: container
property ParticleSystem particleSystem
property GameArea gameArea
onGameAreaChanged: bgstacker.parent = gameArea;
Item {
id: bgstacker
z: 0
ImageParticle {
groups: ["yellowspots"]
color: Qt.darker("yellow");
system: particleSystem
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["redspots"]
system: particleSystem
color: Qt.darker("red");
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["greenspots"]
system: particleSystem
color: Qt.darker("green");
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
ImageParticle {
groups: ["bluespots"]
system: particleSystem
color: Qt.darker("blue");
source: "gfx/particle-paint.png"
colorVariation: 0.2
alpha: 0.2
entryEffect: ImageParticle.None
}
}
ImageParticle {
groups: ["yellow"]
system: particleSystem
color: Qt.darker("yellow");
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["red"]
system: particleSystem
color: Qt.darker("red");
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["green"]
system: particleSystem
color: Qt.darker("green");
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
ImageParticle {
groups: ["blue"]
system: particleSystem
color: Qt.darker("blue");
source: "gfx/particle-brick.png"
colorVariation: 0.4
alpha: 0.1
}
}