spritesequence.qml Example File
imageelements/spritesequence.qml
import QtQuick 2.0
Item {
width: 320
height: 480
MouseArea {
onClicked: anim.start();
anchors.fill: parent
}
SequentialAnimation {
id: anim
ScriptAction { script: image.goalSprite = "falling"; }
NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
PropertyAction { target: image; property: "y"; value: 0 }
}
SpriteSequence {
id: image
width: 256
height: 256
anchors.horizontalCenter: parent.horizontalCenter
interpolate: false
goalSprite: ""
Sprite{
name: "still"
source: "content/BearSheet.png"
frameCount: 1
frameWidth: 256
frameHeight: 256
frameDuration: 100
to: {"still":1, "blink":0.1, "floating":0}
}
Sprite{
name: "blink"
source: "content/BearSheet.png"
frameCount: 3
frameX: 256
frameY: 1536
frameWidth: 256
frameHeight: 256
frameDuration: 100
to: {"still":1}
}
Sprite{
name: "floating"
source: "content/BearSheet.png"
frameCount: 9
frameX: 0
frameY: 0
frameWidth: 256
frameHeight: 256
frameDuration: 160
to: {"still":0, "flailing":1}
}
Sprite{
name: "flailing"
source: "content/BearSheet.png"
frameCount: 8
frameX: 0
frameY: 768
frameWidth: 256
frameHeight: 256
frameDuration: 160
to: {"falling":1}
}
Sprite{
name: "falling"
source: "content/BearSheet.png"
frameCount: 5
frameY: 1280
frameWidth: 256
frameHeight: 256
frameDuration: 160
to: {"falling":1}
}
}
}