beziercurve.h Example File
scenegraph/customgeometry/beziercurve.h
#ifndef BEZIERCURVE_H
#define BEZIERCURVE_H
#include <QtQuick/QQuickItem>
class BezierCurve : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(QPointF p1 READ p1 WRITE setP1 NOTIFY p1Changed)
Q_PROPERTY(QPointF p2 READ p2 WRITE setP2 NOTIFY p2Changed)
Q_PROPERTY(QPointF p3 READ p3 WRITE setP3 NOTIFY p3Changed)
Q_PROPERTY(QPointF p4 READ p4 WRITE setP4 NOTIFY p4Changed)
Q_PROPERTY(int segmentCount READ segmentCount WRITE setSegmentCount NOTIFY segmentCountChanged)
public:
BezierCurve(QQuickItem *parent = 0);
~BezierCurve();
QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
QPointF p1() const { return m_p1; }
QPointF p2() const { return m_p2; }
QPointF p3() const { return m_p3; }
QPointF p4() const { return m_p4; }
int segmentCount() const { return m_segmentCount; }
void setP1(const QPointF &p);
void setP2(const QPointF &p);
void setP3(const QPointF &p);
void setP4(const QPointF &p);
void setSegmentCount(int count);
signals:
void p1Changed(const QPointF &p);
void p2Changed(const QPointF &p);
void p3Changed(const QPointF &p);
void p4Changed(const QPointF &p);
void segmentCountChanged(int count);
private:
QPointF m_p1;
QPointF m_p2;
QPointF m_p3;
QPointF m_p4;
int m_segmentCount;
};
#endif