main.qml Example File
scenegraph/twotextureproviders/main.qml
import QtQuick 2.2
import SceneGraphRendering 1.0
Item {
id: root
ShaderEffect {
anchors.fill: parent
property real tileSize: 16
property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
property color color2: Qt.rgba(0.8, 0.8, 0.8, 1);
property size pixelSize: Qt.size(width / tileSize, height / tileSize);
fragmentShader:
"
uniform lowp vec4 color1;
uniform lowp vec4 color2;
uniform highp vec2 pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
highp vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1;
else
gl_FragColor = color2;
}
"
}
width: 320
height: 480
Item {
id: box
width: root.width * 0.9
height: width
Rectangle {
anchors.centerIn: parent
width: parent.width * 0.9
height: parent.width * 0.4
radius: width * 0.1;
gradient: Gradient {
GradientStop { position: 0; color: Qt.hsla(0.6, 0.9, 0.9, 1); }
GradientStop { position: 1; color: Qt.hsla(0.6, 0.6, 0.3, 1); }
}
RotationAnimator on rotation { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
}
visible: false
layer.enabled: true
}
Item {
id: text
width: box.width
height: width
Text {
anchors.centerIn: parent
color: "black"
text: "Qt\nQuick"
horizontalAlignment: Text.AlignHCenter
font.bold: true
font.pixelSize: text.width * 0.25
RotationAnimator on rotation { from: 360; to: 0; duration: 9000; loops: Animation.Infinite }
}
visible: false
layer.enabled: true
}
XorBlender {
anchors.horizontalCenter: parent.horizontalCenter
y: root.height * 0.05;
width: box.width
height: box.height
source1: box
source2: text
}
Rectangle {
id: labelFrame
anchors.margins: -10
radius: 10
color: "white"
border.color: "black"
opacity: 0.8
anchors.fill: description
}
Text {
id: description
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
wrapMode: Text.WordWrap
text: "This example creates two animated items and sets 'layer.enabled: true' on both of them. " +
"This turns the items into texture providers and we can access their texture from C++ in a custom material. " +
"The XorBlender is a custom C++ item which uses performs an Xor blend between them."
}
}