item10.qml Example File
shapes/content/item10.qml
import QtQuick 2.9
import QtQuick.Shapes 1.0
Rectangle {
color: "lightGray"
Item {
width: 200
height: 200
anchors.centerIn: parent
Shape {
id: shape
anchors.fill: parent
ShapePath {
strokeWidth: 4
strokeColor: "black"
fillGradient: ConicalGradient {
id: conGrad
centerX: 100; centerY: 75
NumberAnimation on angle { from: 0; to: 360; duration: 10000; loops: Animation.Infinite }
GradientStop { position: 0; color: "#00000000" }
GradientStop { position: 0.10; color: "#ffe0cc73" }
GradientStop { position: 0.17; color: "#ffc6a006" }
GradientStop { position: 0.46; color: "#ff600659" }
GradientStop { position: 0.72; color: "#ff0680ac" }
GradientStop { position: 0.92; color: "#ffb9d9e6" }
GradientStop { position: 1.00; color: "#00000000" }
}
startX: 50; startY: 100
PathCubic {
x: 150; y: 100
control1X: cp1.x; control1Y: cp1.y
control2X: cp2.x; control2Y: cp2.y
}
}
}
Rectangle {
id: cp1
color: "red"
width: 10; height: 10
SequentialAnimation {
loops: Animation.Infinite
running: true
NumberAnimation {
target: cp1
property: "x"
from: 0
to: shape.width - cp1.width
duration: 5000
}
NumberAnimation {
target: cp1
property: "x"
from: shape.width - cp1.width
to: 0
duration: 5000
}
NumberAnimation {
target: cp1
property: "y"
from: 0
to: shape.height - cp1.height
duration: 5000
}
NumberAnimation {
target: cp1
property: "y"
from: shape.height - cp1.height
to: 0
duration: 5000
}
}
}
Rectangle {
id: cp2
color: "blue"
width: 10; height: 10
x: shape.width - width
SequentialAnimation {
loops: Animation.Infinite
running: true
NumberAnimation {
target: cp2
property: "y"
from: 0
to: shape.height - cp2.height
duration: 5000
}
NumberAnimation {
target: cp2
property: "y"
from: shape.height - cp2.height
to: 0
duration: 5000
}
NumberAnimation {
target: cp2
property: "x"
from: shape.width - cp2.width
to: 0
duration: 5000
}
NumberAnimation {
target: cp2
property: "x"
from: 0
to: shape.width - cp2.width
duration: 5000
}
}
}
}
Text {
anchors.right: parent.right
anchors.top: parent.top
text: "Conical gradient angle: " + Math.round(conGrad.angle)
}
}