Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

BoomBlock.qml Example File

tutorials/samegame/samegame4/content/BoomBlock.qml
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Particles 2.0

Item {
    id: block

    property int type: 0
    property bool dying: false

    property bool spawned: false

    Behavior on x {
        enabled: spawned;
        SpringAnimation{ spring: 2; damping: 0.2 }
    }
    Behavior on y {
        SpringAnimation{ spring: 2; damping: 0.2 }
    }

    Image {
        id: img

        anchors.fill: parent
        source: {
            if (type == 0)
                return "../../shared/pics/redStone.png";
            else if (type == 1)
                return "../../shared/pics/blueStone.png";
            else
                return "../../shared/pics/greenStone.png";
        }
        opacity: 0

        Behavior on opacity {
            NumberAnimation { properties:"opacity"; duration: 200 }
        }
    }

    ParticleSystem {
        id: sys
        anchors.centerIn: parent
        ImageParticle {
            // ![0]
            source: {
                if (type == 0)
                    return "../../shared/pics/redStar.png";
                else if (type == 1)
                    return "../../shared/pics/blueStar.png";
                else
                    return "../../shared/pics/greenStar.png";
            }
            rotationVelocityVariation: 360
            // ![0]
        }

        Emitter {
            id: particles
            anchors.centerIn: parent
            emitRate: 0
            lifeSpan: 700
            velocity: AngleDirection {angleVariation: 360; magnitude: 80; magnitudeVariation: 40}
            size: 16
        }
    }

    states: [
        State {
            name: "AliveState"
            when: spawned == true && dying == false
            PropertyChanges { target: img; opacity: 1 }
        },

        State {
            name: "DeathState"
            when: dying == true
            StateChangeScript { script: particles.burst(50); }
            PropertyChanges { target: img; opacity: 0 }
            StateChangeScript { script: block.destroy(1000); }
        }
    ]
}
Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded