Tutorial about writing a basic chat client using Qt Quick Controls 2.
This tutorial shows how to write a basic chat application using Qt Quick Controls 2. It will also explain how to integrate an SQL database into a Qt application.
When setting up a new project, it's easiest to use Qt Creator. For this project, we chose the Qt Quick application template, which creates a basic "Hello World" application with the following files:
MainForm.ui.qml
- Defines the default UImain.qml
- Embeds the default UI in a Windowqml.qrc
- Lists the .qml
files that are built into the binarymain.cpp
- Loads main.qml
chattutorial.pro
- Provides the qmake configurationNote: Delete the MainForm.ui.qml
from the project as we will not use it in this tutorial.
The default code in main.cpp
has two includes:
#include <QGuiApplication> #include <QQmlApplicationEngine>
The first gives us access to QGuiApplication. All Qt applications require an application object, but the precise type depends on what the application does. QCoreApplication is sufficient for non-graphical applications. QGuiApplication is sufficient for graphical applications that do not use Qt Widgets, while QApplication is required for those that do.
The second include makes QQmlApplicationEngine available, along with some useful functions required for making C++ types accessible from QML.
Within main()
, we set up the application object and QML engine:
int main(int argc, char *argv[]) { QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); return app.exec(); }
It begins with enabling high DPI scaling, which is not part of the default code. It is necessary to do so before the application object is constructed.
After that's done, we construct the application object, passing any application arguments provided by the user.
Next, the QML engine is created. QQmlApplicationEngine is a convenient wrapper over QQmlEngine, providing the load() function to easily load QML for an application. It also adds some convenience for using file selectors.
Once we've set up things in C++, we can move on to the user interface in QML.
Let's modify the default QML code to suit our needs.
import QtQuick 2.6 import QtQuick.Controls 2.1
First, import the Qt Quick module. This gives us access to graphical primitives such as Item, Rectangle, Text, and so on. For the full list of types, see the Qt Quick QML Types documentation.
Next, import the Qt Quick Controls 2 module. Amongst other things, this provides access to ApplicationWindow, which will replace the existing root type,
Window
:
ApplicationWindow { width: 540 height: 960 visible: true ... }
ApplicationWindow is a Window with some added convenience for creating a header and a footer. It also provides the foundation for popups and supports some basic styling, such as the background color.
There are three properties that are almost always set when using ApplicationWindow: width, height, and visible. Once we've set these, we have a properly sized, empty window ready to be filled with content.
Note: The title
property from the default code is removed.
The first "screen" in our application will be a list of contacts. It would be nice to have some text at the top of each screen that describes its purpose. The header and footer properties of ApplicationWindow could work in this situation. They have some characteristics that make them ideal for items that should be displayed on every screen of an application:
However, when the contents of the header and footer varies depending on which screen the user is viewing, it is much easier to use Page. For now, we'll just add one page, but in the next chapter, we'll demonstrate how to navigate between several pages.
Page { anchors.fill: parent header: Label { padding: 10 text: qsTr("Contacts") font.pixelSize: 20 horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter } }
We replace the default MainForm {...}
code block with a Page, which is sized to occupy all the space on the window using the anchors.fill property.
Then, we assign a Label to its header property. Label extends the primitive Text item from the Qt Quick module by adding styling and font inheritance. This means that a Label can look different depending on which style is in use, and can also propagate its pixel size to its children.
We want some distance between the top of the application window and the text, so we set the padding property. This allocates extra space on each side of the label (within its bounds). We can also explicitly set the topPadding and bottomPadding properties instead.
We set the text of the label using the qsTr()
function, which ensures that the text can be translated by Qt's translation system. It's a good practice to follow for
text that is visible to the end users of your application.
By default, text is vertically aligned to the top of its bounds, while the horizontal alignment depends on the natural direction of the text; for example, text that is read from left to right will be aligned to the left. If we used these defaults, our text would be at the top-left corner of the window. This is not desirable for a header, so we align the text to the center of its bounds, both horizontally and vertically.
The .pro
or project file contains all of the information needed by qmake to generate a Makefile, which is then used to compile and
link the application.
TEMPLATE = app
The first line tells qmake
which kind of project this is. We're building an application, so we use the app
template.
QT += qml quick
The next line declares the Qt libraries that we want to use from C++.
CONFIG += c++11
This line states that a C++11 compatible compiler is required to build the project.
SOURCES += main.cpp
The SOURCES
variable lists all of the source files that should be compiled. A similar variable, HEADERS
, is available for header files.
RESOURCES += qml.qrc
The next line tells qmake
that we have a collection of resources that should be built into the executable.
target.path = $$[QT_INSTALL_EXAMPLES]/quickcontrols2/chattutorial/chapter1-settingup
This line replaces deployment settings that come with the default project file. It determines where the example is copied, on running "make install
".
Now we can build and run the application:
Files:
In this chapter, we'll explain how to create a list of interactive items using ListView and ItemDelegate.
ListView comes from the Qt Quick module, and displays a list of items populated from a model. ItemDelegate comes from the Qt Quick Controls 2 module, and provides a standard view item for use in views and controls such as ListView and ComboBox. For example, each ItemDelegate can display text, be checked on and off, and react to mouse clicks.
Here is our ListView:
... ListView { id: listView anchors.fill: parent topMargin: 48 leftMargin: 48 bottomMargin: 48 rightMargin: 48 spacing: 20 model: ["Albert Einstein", "Ernest Hemingway", "Hans Gude"] delegate: ItemDelegate { text: modelData width: listView.width - listView.leftMargin - listView.rightMargin height: avatar.implicitHeight leftPadding: avatar.implicitWidth + 32 Image { id: avatar source: "qrc:/" + modelData.replace(" ", "_") + ".png" } } } ...
The first thing we do is set a size for the view. It should fill the available space on the page, so we use anchors.fill. Note that Page ensures that its header and footer have enough of their own space reserved, so the view in this case will sit below the header, for example.
Next, we set margins around the ListView to put some distance between it and the edges of the window. The margin properties reserve space within the bounds of the view, which means that the empty areas can still be "flicked" by the user.
The items should be nicely spaced out within the view, so the spacing property is set to 20
.
In order to quickly populate the view with some items, we've used a JavaScript array as the model. One of the greatest strengths of QML is its ability to make prototyping an application extremely quick, and this is an example
of that. It's also possible to simply assign a number to the model property to indicate how many items you need. For example, if you assign
10
to the model
property, each item's display text will be a number from 0
to 9
.
However, once the application gets past the prototype stage, it quickly becomes necessary to use some real data. For this, it's best to use a proper C++ model by subclassing QAbstractItemModel.
On to the delegate. We assign the corresponding text from the model to the text property of ItemDelegate. The exact manner in which the data from the model is made available to each delegate depends on the type of model used. See Models and Views in Qt Quick for more information.
In our application, the width of each item in the view should be the same as the width of the view. This ensures that the user has a lot of room with which to select a contact from the list, which is an important factor on
devices with small touch screens, like mobile phones. However, the width of the view includes our 48
pixel margins, so we must account for that in our assignment to the width property.
Next, we define an Image. This will display a picture of the user's contact. The image will be 40
pixels wide and 40
pixels high. We'll base the height of the
delegate on the image's height, so that we don't have any empty vertical space.
Files:
Images:
In this chapter, you'll learn how to use StackView to navigate between pages in an application. Here's the revised main.qml
:
import QtQuick 2.6 import QtQuick.Controls 2.1 ApplicationWindow { id: window width: 540 height: 960 visible: true StackView { id: stackView anchors.fill: parent initialItem: ContactPage {} } }
As its name suggests, StackView provides stack-based navigation. The last item to be "pushed" onto the stack is the first one to be removed, and the top-most item is always the one that is visible.
In the same manner as we did with Page, we tell the StackView to fill the application window. The only thing left to do after that is to give it an item to display, via initialItem. StackView accepts items, components and URLs.
You'll notice that we moved the code for the contact list into ContactPage.qml
. It's a good idea to do this as soon as you have a general idea of which screens your application will contain. Doing so not only
makes your code easier to read, but ensures that items are only instantiated from a given component when completely necessary, reducing memory usage.
Note: Qt Creator provides several convenient refactoring options for QML, one of which allows you to move a block of code
into a separate file (Alt + Enter > Move Component into Separate File
).
Another thing to consider when using ListView is whether to refer to it by id
, or use the attached ListView.view property. The best approach depends on a few different factors. Giving the view an id will result in shorter and more efficient binding expressions, as the
attached property has a very small amount of overhead. However, if you plan on reusing the delegate in other views, it is better to use the attached properties to avoid tying the delegate to a particular view. For example, using
the attached properties, the width
assignment in our delegate becomes:
width: ListView.view.width - ListView.view.leftMargin - ListView.view.rightMargin
In chapter 2, we added a ListView below the header. If you run the application for that chapter, you'll see that the contents of the view can be scrolled over the top of the header:
This is not that nice, especially if the text in the delegates is long enough that it reaches the text in the header. What we ideally want to do is to have a solid block of color under the header text, but above the
view. This ensures that the listview contents can't visually interfere with the header contents. Note that it's also possible to achieve this by setting the clip property of the
view to true
, but doing so can affect performance.
ToolBar is the right tool for this job. It is a container of both application-wide and context-sensitive actions and controls, such as navigation buttons and search fields. Best of all, it has a background color that, as usual, comes from the application style. Here it is in action:
header: ToolBar { Label { text: qsTr("Contacts") font.pixelSize: 20 anchors.centerIn: parent } }
It has no layout of its own, so we center the label within it ourselves.
The rest of the code is the same as it was in chapter 2, except that we've taken advantage of the clicked signal to push the next page onto the stackview:
onClicked: root.StackView.view.push("qrc:/ConversationPage.qml", { inConversationWith: modelData })
When pushing a Component or url onto StackView, it's often necessary to
initialize the (eventually) instantiated item with some variables. StackView's push()
function accounts for this, by taking a JavaScript object as the second argument. We use this to provide the next page with a contact's name, which it then uses to display the relevant conversation. Note the
root.StackView.view.push
syntax; this is necessary because of how attached properties work.
Let's step through ConversationPage.qml
, beginning with the imports:
import QtQuick 2.6 import QtQuick.Layouts 1.3 import QtQuick.Controls 2.1
These are the same as before, except for the addition of the QtQuick.Layouts
import, which we'll cover shortly.
Page { id: root property string inConversationWith header: ToolBar { ToolButton { text: qsTr("Back") anchors.left: parent.left anchors.leftMargin: 10 anchors.verticalCenter: parent.verticalCenter onClicked: root.StackView.view.pop() } Label { id: pageTitle text: inConversationWith font.pixelSize: 20 anchors.centerIn: parent } } ...
The root item of this component is another Page, which has a custom property called inConversationWith
. For now, this property will simply determine what the label in the header displays. Later on, we'll use it in
the SQL query that populates the list of messages in the conversation.
To allow the user to go back to the Contact page, we add a ToolButton that calls pop() when clicked. A ToolButton is functionally similar to Button, but provides a look that is more suitable within a ToolBar.
There are two ways of laying out items in QML: Item Positioners and Qt Quick Layouts. Item positioners (Row, Column, and so on) are useful for situations where the size of items is known or fixed, and all that is required is to neatly position them in a certain formation. The layouts in Qt Quick Layouts can both position and resize items, making them well suited for resizable user interfaces. Below, we use ColumnLayout to vertically lay out a ListView and a Pane:
ColumnLayout { anchors.fill: parent ListView { Layout.fillWidth: true Layout.fillHeight: true ... } ... Pane { id: pane Layout.fillWidth: true ... }
Pane is basically a rectangle whose color comes from the application's style. It is similar to Frame, with the only difference being that it has no stroke around its border.
Items that are direct children of a layout have various attached properties available to them. We use Layout.fillWidth and Layout.fillHeight on the ListView to ensure that it takes as much space within the ColumnLayout as it can. The same is done for the Pane. As ColumnLayout is a vertical layout, there aren't any items to the left or right of each child, so this will result in each item consuming the entire width of the layout.
On the other hand, the Layout.fillHeight statement in the ListView will enable it to occupy the remaining space that is left after accommodating the Pane.
Let's look at the listview in detail:
ListView { Layout.fillWidth: true Layout.fillHeight: true Layout.margins: pane.leftPadding + messageField.leftPadding displayMarginBeginning: 40 displayMarginEnd: 40 verticalLayoutDirection: ListView.BottomToTop spacing: 12 model: 10 delegate: Row { readonly property bool sentByMe: index % 2 == 0 anchors.right: sentByMe ? parent.right : undefined spacing: 6 Rectangle { id: avatar width: height height: parent.height color: "grey" visible: !sentByMe } Rectangle { width: 80 height: 40 color: sentByMe ? "lightgrey" : "steelblue" Label { anchors.centerIn: parent text: index color: sentByMe ? "black" : "white" } } } ScrollBar.vertical: ScrollBar {} }
After filling the width and height of its parent, we also set some margins on the view. This gives us a nice alignment with the placeholder text in the "compose message" field:
Next, we set displayMarginBeginning and displayMarginEnd. These properties ensure that the delegates outside the bounds of the view do not disappear while scrolling at the edges of the view. It's easiest to understand this by commenting out the properties and seeing what happens when scrolling the view.
We then flip the vertical direction of the view, so that first items are at the bottom. The delegates are spaced out by 12 pixels, and a "dummy" model is assigned for testing purposes, until we implement the real model in chapter 4.
Within the delegate, we declare a Row as the root item, as we want the avatar to be followed by the message contents, as shown in the image above.
Messages sent by the user should be distinguished from those sent by a contact. For now, we set a dummy property sentByMe
, which simply uses the index of the delegate to alternate between different authors. Using
this property, we distinguish between different authors in three ways:
anchors.right
to parent.right
.visible
property of the avatar (which is simply a Rectangle for now) based on sentByMe
, we only show it if the message was sent by a contact.At the bottom of the screen, we place a TextArea item to allow multi-line text input, and a button to send the message. We use Pane to cover the area under these two items, in the same way that we use ToolBar to prevent the contents of the listview from interfering with the page header:
Pane { id: pane Layout.fillWidth: true RowLayout { width: parent.width TextArea { id: messageField Layout.fillWidth: true placeholderText: qsTr("Compose message") wrapMode: TextArea.Wrap } Button { id: sendButton text: qsTr("Send") enabled: messageField.length > 0 } } }
The TextArea should fill the available width of the screen. We assign some placeholder text to provide a visual cue to the user as to where they should begin typing. The text within the input area is wrapped to ensure that it does not go outside of the screen.
Finally, the button is only enabled when there is actually a message to send.
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In chapter 4, we'll take you through the process of creating both read-only and read-write SQL models in C++ and exposing them to QML to populate views.
In order to keep the tutorial simple, we've chosen to make the list of user contacts non-editable. QSqlQueryModel is the logical choice for this purpose, as it provides a read-only data model for SQL result sets.
Let's take a look at our SqlContactModel
class that derives from QSqlQueryModel:
#include <QSqlQueryModel> class SqlContactModel : public QSqlQueryModel { public: SqlContactModel(QObject *parent = 0); };
There's not much going on here, so let's move on to the .cpp
file:
#include "sqlcontactmodel.h" #include <QDebug> #include <QSqlError> #include <QSqlQuery> static void createTable() { if (QSqlDatabase::database().tables().contains(QStringLiteral("Contacts"))) { // The table already exists; we don't need to do anything. return; } QSqlQuery query; if (!query.exec( "CREATE TABLE IF NOT EXISTS 'Contacts' (" " 'name' TEXT NOT NULL," " PRIMARY KEY(name)" ")")) { qFatal("Failed to query database: %s", qPrintable(query.lastError().text())); } query.exec("INSERT INTO Contacts VALUES('Albert Einstein')"); query.exec("INSERT INTO Contacts VALUES('Ernest Hemingway')"); query.exec("INSERT INTO Contacts VALUES('Hans Gude')"); }
We include the header file of our class and those that we require from Qt. We then define a static function named createTable()
that we'll use to create the SQL table (if it doesn't already exist), and then
populate it with some dummy contacts.
The call to database() might look a little bit confusing because we have not set up a specific database yet. If no connection name is passed to this function, it will return a "default connection", whose creation we will cover soon.
SqlContactModel::SqlContactModel(QObject *parent) : QSqlQueryModel(parent) { createTable(); QSqlQuery query; if (!query.exec("SELECT * FROM Contacts")) qFatal("Contacts SELECT query failed: %s", qPrintable(query.lastError().text())); setQuery(query); if (lastError().isValid()) qFatal("Cannot set query on SqlContactModel: %s", qPrintable(lastError().text())); }
In the constructor, we call createTable()
. We then construct a query that will be used to populate the model. In this case, we are simply interested in all rows of the Contacts
table.
SqlConversationModel
is more complex:
#include <QSqlTableModel> class SqlConversationModel : public QSqlTableModel { Q_OBJECT Q_PROPERTY(QString recipient READ recipient WRITE setRecipient NOTIFY recipientChanged) public: SqlConversationModel(QObject *parent = 0); QString recipient() const; void setRecipient(const QString &recipient); QVariant data(const QModelIndex &index, int role) const override; QHash<int, QByteArray> roleNames() const override; Q_INVOKABLE void sendMessage(const QString &recipient, const QString &message); signals: void recipientChanged(); private: QString m_recipient; };
We use both the Q_PROPERTY
and Q_INVOKABLE
macros, and therefore we must let moc know by using the Q_OBJECT
macro.
The recipient
property will be set from QML to let the model know which conversation it should retrieve messages for.
We override the data() and roleNames() functions so that we can use our custom roles in QML.
We also define the sendMessage()
function that we want to call from QML, hence the Q_INVOKABLE
macro.
Let's take a look at the .cpp
file:
#include "sqlconversationmodel.h" #include <QDateTime> #include <QDebug> #include <QSqlError> #include <QSqlRecord> #include <QSqlQuery> static const char *conversationsTableName = "Conversations"; static void createTable() { if (QSqlDatabase::database().tables().contains(conversationsTableName)) { // The table already exists; we don't need to do anything. return; } QSqlQuery query; if (!query.exec( "CREATE TABLE IF NOT EXISTS 'Conversations' (" "'author' TEXT NOT NULL," "'recipient' TEXT NOT NULL," "'timestamp' TEXT NOT NULL," "'message' TEXT NOT NULL," "FOREIGN KEY('author') REFERENCES Contacts ( name )," "FOREIGN KEY('recipient') REFERENCES Contacts ( name )" ")")) { qFatal("Failed to query database: %s", qPrintable(query.lastError().text())); } query.exec("INSERT INTO Conversations VALUES('Me', 'Ernest Hemingway', '2016-01-07T14:36:06', 'Hello!')"); query.exec("INSERT INTO Conversations VALUES('Ernest Hemingway', 'Me', '2016-01-07T14:36:16', 'Good afternoon.')"); query.exec("INSERT INTO Conversations VALUES('Me', 'Albert Einstein', '2016-01-01T11:24:53', 'Hi!')"); query.exec("INSERT INTO Conversations VALUES('Albert Einstein', 'Me', '2016-01-07T14:36:16', 'Good morning.')"); query.exec("INSERT INTO Conversations VALUES('Hans Gude', 'Me', '2015-11-20T06:30:02', 'God morgen. Har du f??tt mitt maleri?')"); query.exec("INSERT INTO Conversations VALUES('Me', 'Hans Gude', '2015-11-20T08:21:03', 'God morgen, Hans. Ja, det er veldig fint. Tusen takk! " "Hvor mange timer har du brukt p?? den?')"); }
This is very similar to sqlcontactmodel.cpp
, with the exception that we are now operating on the Conversations
table. We also define conversationsTableName
as a static const variable, as
we use it in a couple of places throughout the file.
SqlConversationModel::SqlConversationModel(QObject *parent) : QSqlTableModel(parent) { createTable(); setTable(conversationsTableName); setSort(2, Qt::DescendingOrder); // Ensures that the model is sorted correctly after submitting a new row. setEditStrategy(QSqlTableModel::OnManualSubmit); }
As with SqlContactModel
, the first thing that we do in the constructor is create the table. We tell QSqlTableModel the name of the table
we'll be using via the setTable() function. To ensure that the latest messages in the conversation are shown first, we sort the query results by the timestamp
field in
descending order. This goes hand in hand with setting ListView's verticalLayoutDirection property to
ListView.BottomToTop
(which we covered in chapter 3).
QString SqlConversationModel::recipient() const { return m_recipient; } void SqlConversationModel::setRecipient(const QString &recipient) { if (recipient == m_recipient) return; m_recipient = recipient; const QString filterString = QString::fromLatin1( "(recipient = '%1' AND author = 'Me') OR (recipient = 'Me' AND author='%1')").arg(m_recipient); setFilter(filterString); select(); emit recipientChanged(); }
In setRecipient()
, we set a filter over the results returned from the database.
QVariant SqlConversationModel::data(const QModelIndex &index, int role) const { if (role < Qt::UserRole) return QSqlTableModel::data(index, role); const QSqlRecord sqlRecord = record(index.row()); return sqlRecord.value(role - Qt::UserRole); }
The data()
function falls back to QSqlTableModel's implementation if the role is not a custom user role. If the role is a user role, we
can subtract Qt::UserRole from it to get the index of that field and then use that to find the value that we need to return.
QHash<int, QByteArray> SqlConversationModel::roleNames() const { QHash<int, QByteArray> names; names[Qt::UserRole] = "author"; names[Qt::UserRole + 1] = "recipient"; names[Qt::UserRole + 2] = "timestamp"; names[Qt::UserRole + 3] = "message"; return names; }
In roleNames()
, we return a mapping of our custom role values to role names. This enables us to use these roles in QML. It can be useful to declare an enum to hold all of the role values, but since we don't refer
to any specific value in code outside of this function, we don't bother.
void SqlConversationModel::sendMessage(const QString &recipient, const QString &message) { const QString timestamp = QDateTime::currentDateTime().toString(Qt::ISODate); QSqlRecord newRecord = record(); newRecord.setValue("author", "Me"); newRecord.setValue("recipient", recipient); newRecord.setValue("timestamp", timestamp); newRecord.setValue("message", message); if (!insertRecord(rowCount(), newRecord)) { qWarning() << "Failed to send message:" << lastError().text(); return; }
The sendMessage()
function uses the given recipient
and a message
to insert a new record into the database. Due to our usage of QSqlTableModel::OnManualSubmit, we must manually call submitAll().
Now that we've established the model classes, let's take a look at main.cpp
:
#include <QGuiApplication> #include <QStandardPaths> #include <QSqlDatabase> #include <QSqlError> #include <QtQml> #include "sqlcontactmodel.h" #include "sqlconversationmodel.h" static void connectToDatabase() { QSqlDatabase database = QSqlDatabase::database(); if (!database.isValid()) { database = QSqlDatabase::addDatabase("QSQLITE"); if (!database.isValid()) qFatal("Cannot add database: %s", qPrintable(database.lastError().text())); } const QDir writeDir = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation); if (!writeDir.mkpath(".")) qFatal("Failed to create writable directory at %s", qPrintable(writeDir.absolutePath())); // Ensure that we have a writable location on all devices. const QString fileName = writeDir.absolutePath() + "/chat-database.sqlite3"; // When using the SQLite driver, open() will create the SQLite database if it doesn't exist. database.setDatabaseName(fileName); if (!database.open()) { qFatal("Cannot open database: %s", qPrintable(database.lastError().text())); QFile::remove(fileName); } } int main(int argc, char *argv[]) { QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); qmlRegisterType<SqlContactModel>("io.qt.examples.chattutorial", 1, 0, "SqlContactModel"); qmlRegisterType<SqlConversationModel>("io.qt.examples.chattutorial", 1, 0, "SqlConversationModel"); connectToDatabase(); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); if (engine.rootObjects().isEmpty()) return -1; return app.exec(); }
connectToDatabase()
creates the connection to the SQLite database, creating the actual file if it doesn't already exist.
Within main()
, we call qmlRegisterType() to register our models as types within QML.
Now that we have the models available as QML types, there are some minor changes to be done to ContactPage.qml
. To be able to use the types, we must first import them using the URI we set in
main.cpp
:
import io.qt.examples.chattutorial 1.0
We then replace the dummy model with the proper one:
model: SqlContactModel {}
Within the delegate, we use a different syntax for accessing the model data:
text: model.display
In ConversationPage.qml
, we add the same chattutorial
import, and replace the dummy model:
model: SqlConversationModel { recipient: inConversationWith }
Within the model, we set the recipient
property to the name of the contact for which the page is being displayed.
The root delegate item changes from a Row to a Column, to accommodate the timestamp that we want to display below every message:
delegate: Column { anchors.right: sentByMe ? parent.right : undefined spacing: 6 readonly property bool sentByMe: model.recipient !== "Me" Row { id: messageRow spacing: 6 anchors.right: sentByMe ? parent.right : undefined Image { id: avatar source: !sentByMe ? "qrc:/" + model.author.replace(" ", "_") + ".png" : "" } Rectangle { width: Math.min(messageText.implicitWidth + 24, listView.width - (!sentByMe ? avatar.width + messageRow.spacing : 0)) height: messageText.implicitHeight + 24 color: sentByMe ? "lightgrey" : "steelblue" Label { id: messageText text: model.message color: sentByMe ? "black" : "white" anchors.fill: parent anchors.margins: 12 wrapMode: Label.Wrap } } } Label { id: timestampText text: Qt.formatDateTime(model.timestamp, "d MMM hh:mm") color: "lightgrey" anchors.right: sentByMe ? parent.right : undefined } }
Now that we have a proper model, we can use its recipient
role in the expression for the sentByMe
property.
The Rectangle that was used for the avatar has been converted into an Image. The image has its own implicit size, so we don't need to specify it explicitly. As before, we only show the avatar when the author isn't the user,
except this time we set the source
of the image to an empty URL instead of using the visible
property.
We want each message background to be slightly wider (12 pixels each side) than its text. However, if it's too long, we want to limit its width to the edge of the listview, hence the usage of Math.min()
. When the
message wasn't sent by us, an avatar will always come before it, so we account for that by subtracting the width of the avatar and the row spacing.
For example, in the image above, the implicit width of the message text is the smaller value. However, in the image below, the message text is quite long, so the smaller value (the width of the view) is chosen, ensuring that the text stops at the opposite edge of the screen:
In order to display the timestamp for each message that we discussed earlier, we use a Label. The date and time are formatted with Qt.formatDateTime(), using a custom format.
The "send" button must now react to being clicked:
Button { id: sendButton text: qsTr("Send") enabled: messageField.length > 0 onClicked: { listView.model.sendMessage(inConversationWith, messageField.text); messageField.text = ""; } }
First, we call the invokable sendMessage()
function of the model, which inserts a new row into the Conversations database table. Then, we clear the text field to make way for future input.
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Styles in Qt Quick Controls 2 are designed to work on any platform. In this chapter, we'll do some minor visual tweaks to make sure our application looks good when run with the Default, Material, and Universal styles.
So far, we've just been testing the application with the Default style. If we run it with the Material Style, for example, we'll immediately see some issues. Here is the Contacts page:
The header text is black on a dark blue background, which is very difficult to read. The same thing occurs with the Conversations page:
The solution is to tell the toolbar that it should use the "Dark" theme, so that this information is propagated to its children, allowing them to switch their text color to something lighter. The simplest way of doing so is to import the Material style directly and use the Material attached property:
import QtQuick.Controls.Material 2.1 // ... header: ToolBar { Material.theme: Material.Dark // ... }
However, this brings with it a hard dependency to the Material style; the Material style plugin must be deployed with the application, even if the target device doesn't use it, otherwise the QML engine will fail to find the import.
Instead, it is better to rely on Qt Quick Controls 2's built-in support for style-based file selectors. To do this, we must move the ToolBar out into its own file. We'll call it ChatToolBar.qml
. This will be the "default" version of the file, which means that it will be used when the Default style is in use. Here's the new file:
import QtQuick.Controls 2.1
ToolBar {
}
As we only use the ToolBar type within this file, we only need the Qt Quick Controls 2 import. The code itself has not changed from how it was in
ContactPage.qml
, which is how it should be; for the default version of the file, nothing needs to be different.
Back in ContactPage.qml
, we update the code to use the new type:
header: ChatToolBar { Label { text: qsTr("Contacts") font.pixelSize: 20 anchors.centerIn: parent } }
Now we need to add the Material version of the toolbar. File selectors expect variants of a file to be in appropriately named directories that exist alongside the default version of the file. This means that we need to add a folder named "+material" in the same directory that ChatToolBar.qml is in: the root folder. The "+" is required by QFileSelector as a way of ensuring that the selection feature is not accidentally triggered.
Here's +material/ChatToolBar.qml
:
import QtQuick.Controls 2.1 import QtQuick.Controls.Material 2.1 ToolBar { Material.theme: Material.Dark }
We'll make the same changes to ConversationPage.qml
:
header: ChatToolBar { ToolButton { text: qsTr("Back") anchors.left: parent.left anchors.leftMargin: 10 anchors.verticalCenter: parent.verticalCenter onClicked: root.StackView.view.pop() } Label { id: pageTitle text: inConversationWith font.pixelSize: 20 anchors.centerIn: parent } }
Now both pages look correct:
Let's try out the Universal style:
No issues there. For a relatively simple application such as this one, there should be very few adjustments necessary when switching styles.
Now let's try each style's dark theme. The Default style has no dark theme, as it would add a slight overhead to a style that is designed to be as performant as possible. We'll test out the Material style first, so add an
entry to qtquickcontrols2.conf
that tells it to use its dark theme:
[material] Primary=Indigo Accent=Indigo Theme=Dark
Once this is done, build and run the application. This is what you should see:
Both pages look fine. Now add an entry for the Universal style:
[universal] Theme=Dark
After building and running the application, you should see these results:
Files:
Images:
In this tutorial, we've taken you through the following steps of writing a basic application using Qt Quick Controls 2: