A widget-based application that sends data to and receives it from a dynamically loaded ECMAScript data model.
Media Player Example (Dynamic) demonstrates how to access data from a dynamically loaded ECMAScript data model.
The UI is created using Qt Widgets.
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
We specify the data model as a value of the datamodel attribute of the <scxml>
element in mediaplayer-common/mediaplayer.scxml:
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" name="MediaPlayerStateMachine" initial="stopped" datamodel="ecmascript" > <datamodel> <data id="media"/> </datamodel>
We link against the Qt SCXML module by adding the following line to the example .pro file:
QT += widgets scxml
We dynamically create and instantiate the state machine in mediaplayer-wigdets-dynamic/mediaplayer-widgets-dynamic.cpp:
#include "../mediaplayer-common/mainwindow.h" #include <QScxmlStateMachine> #include <QApplication> int main(int argc, char **argv) { QApplication app(argc, argv); auto machine = QScxmlStateMachine::fromFile(QStringLiteral(":mediaplayer.scxml")); MainWindow mainWindow(machine); machine->setParent(&mainWindow); machine->start(); mainWindow.show(); return app.exec(); }
The media player state machine will send out events when users tap a control and when playback starts or stops, as specified in the SCXML file:
<state id="stopped"> <transition event="tap" cond="isValidMedia()" target="playing"/> </state> <state id="playing"> <onentry> <assign location="media" expr="_event.data.media"/> <send event="playbackStarted"> <param name="media" expr="media"/> </send> </onentry> <onexit> <send event="playbackStopped"> <param name="media" expr="media"/> </send> </onexit> <transition event="tap" cond="!isValidMedia() || media === _event.data.media" target="stopped"/> <transition event="tap" cond="isValidMedia() && media !== _event.data.media" target="playing"/> </state>
To be notified when a state machine sends out an event, we connect to the corresponding signals:
stateMachine->connectToEvent("playbackStarted", this, &MainWindow::started); stateMachine->connectToEvent("playbackStopped", this, &MainWindow::stopped);
Files:
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