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boat.h Example File

animation/sub-attaq/boat.h
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#ifndef __BOAT__H__
#define __BOAT__H__

#include "pixmapitem.h"

class Bomb;
class QVariantAnimation;
class QAbstractAnimation;
class QStateMachine;

class Boat : public PixmapItem
{
Q_OBJECT
public:
    enum Movement {
       None = 0,
       Left,
       Right
    };
    enum { Type = UserType + 2 };
    Boat();
    void destroy();
    void run();
    void stop();

    int bombsLaunched() const;
    void setBombsLaunched(int number);

    int currentSpeed() const;
    void setCurrentSpeed(int speed);

    enum Movement currentDirection() const;
    void setCurrentDirection(Movement direction);

    void updateBoatMovement();

    int type() const override;

signals:
    void boatDestroyed();
    void boatExecutionFinished();

private:
    int speed;
    int bombsAlreadyLaunched;
    Movement direction;
    QVariantAnimation *movementAnimation;
    QAbstractAnimation *destroyAnimation;
    QStateMachine *machine;
};

#endif //__BOAT__H__
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