The Event Transitions example shows how to use event transitions, a feature of The State Machine Framework.
The Event Transitions Example illustrates how states change when a user enters or leaves the area of a button. The states are handled by a QStateMachine object. The screen consists of a QVBoxLayout with a central button.
When the mouse is outside the button, the text in the button displays "Outside". When the mouse enters the button, it displays "Inside".
class Window : public QWidget { public: Window(QWidget *parent = 0) : QWidget(parent) { QPushButton *button = new QPushButton(this); button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); QVBoxLayout *layout = new QVBoxLayout; layout->addWidget(button); layout->setContentsMargins(80, 80, 80, 80); setLayout(layout);
The Window
class's constructors begins by creating a button. This button is added to layout
, which is a QVBoxLayout object. Then two states are created:
s1
is the state "Outside", and s2
is the state "Inside".
QStateMachine *machine = new QStateMachine(this); QState *s1 = new QState(); s1->assignProperty(button, "text", "Outside"); QState *s2 = new QState(); s2->assignProperty(button, "text", "Inside");
State s1
is the state "Outside" and state s2
is state "Inside".
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter); enterTransition->setTargetState(s2); s1->addTransition(enterTransition);
When the button receives an event of type QEvent::Enter and the state machine is in state s1
, the machine will transition to state s2
.
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave); leaveTransition->setTargetState(s1); s2->addTransition(leaveTransition);
When the button receives an event of type QEvent::Leave and the state machine is in state s2
, the machine will transition back to state s1
.
QState *s3 = new QState(); s3->assignProperty(button, "text", "Pressing..."); QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress); pressTransition->setTargetState(s3); s2->addTransition(pressTransition); QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease); releaseTransition->setTargetState(s2); s3->addTransition(releaseTransition);
Next, state s3
is created. s3
will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state
s2
. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state s3
, the machine will revert to state
s2
.
machine->addState(s1); machine->addState(s2); machine->addState(s3); machine->setInitialState(s1); machine->start(); } };
Finally, the states are added to the machine as top-level states, the initial state is set to be s1
("Outside"), and the machine is started.
int main(int argc, char **argv) { QApplication app(argc, argv); Window window; window.resize(300, 300); window.show(); return app.exec(); }
The main() function constructs a Window object that displays the QVBoxLayout object layout
with its button
.
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