The Factorial States example shows how to use The State Machine Framework to calculate the factorial of an integer.
The statechart for calculating the factorial looks as follows:
In other words, the state machine calculates the factorial of 6 and prints the result.
class Factorial : public QObject { Q_OBJECT Q_PROPERTY(int x READ x WRITE setX) Q_PROPERTY(int fac READ fac WRITE setFac) public: Factorial(QObject *parent = 0) : QObject(parent), m_x(-1), m_fac(1) { } int x() const { return m_x; } void setX(int x) { if (x == m_x) return; m_x = x; emit xChanged(x); } int fac() const { return m_fac; } void setFac(int fac) { m_fac = fac; } Q_SIGNALS: void xChanged(int value); private: int m_x; int m_fac; };
The Factorial class is used to hold the data of the computation, x
and fac
. It also provides a signal that's emitted whenever the value of x
changes.
class FactorialLoopTransition : public QSignalTransition { public: FactorialLoopTransition(Factorial *fact) : QSignalTransition(fact, SIGNAL(xChanged(int))), m_fact(fact) {} bool eventTest(QEvent *e) override { if (!QSignalTransition::eventTest(e)) return false; QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); return se->arguments().at(0).toInt() > 1; } void onTransition(QEvent *e) override { QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); int x = se->arguments().at(0).toInt(); int fac = m_fact->property("fac").toInt(); m_fact->setProperty("fac", x * fac); m_fact->setProperty("x", x - 1); } private: Factorial *m_fact; };
The FactorialLoopTransition class implements the guard (x
> 1) and calculations (fac
= x
* fac
; x
= x
- 1) of the factorial loop.
class FactorialDoneTransition : public QSignalTransition { public: FactorialDoneTransition(Factorial *fact) : QSignalTransition(fact, SIGNAL(xChanged(int))), m_fact(fact) {} bool eventTest(QEvent *e) override { if (!QSignalTransition::eventTest(e)) return false; QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e); return se->arguments().at(0).toInt() <= 1; } void onTransition(QEvent *) override { fprintf(stdout, "%d\n", m_fact->property("fac").toInt()); } private: Factorial *m_fact; };
The FactorialDoneTransition class implements the guard (x
<= 1) that terminates the factorial computation. It also prints the final result to standard output.
int main(int argc, char **argv) { QCoreApplication app(argc, argv); Factorial factorial; QStateMachine machine;
The application's main() function first creates the application object, a Factorial object and a state machine.
QState *compute = new QState(&machine); compute->assignProperty(&factorial, "fac", 1); compute->assignProperty(&factorial, "x", 6); compute->addTransition(new FactorialLoopTransition(&factorial));
The compute
state is created, and the initial values of x
and fac
are defined. A FactorialLoopTransition object is created and added to the state.
QFinalState *done = new QFinalState(&machine); FactorialDoneTransition *doneTransition = new FactorialDoneTransition(&factorial); doneTransition->setTargetState(done); compute->addTransition(doneTransition);
A final state, done
, is created, and a FactorialDoneTransition object is created with done
as its target state. The transition is then added to the compute
state.
machine.setInitialState(compute); QObject::connect(&machine, &QStateMachine::finished, &app, QCoreApplication::quit); machine.start(); return app.exec(); }
The machine's initial state is set to be the compute
state. We connect the QStateMachine::finished() signal to the QCoreApplication::quit() slot, so the application will quit when the state machine's work is done. Finally, the state machine is started, and the application's event loop is entered.
Files:
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