Describes how to add a find function.
Here we look at ways to locate contacts and addresses in the address book.
As we add contacts to our address book, it becomes tedious to navigate the list with the Next and Previous buttons. A Find function would be more efficient. The screenshot above shows the Find button and its position on the panel of buttons.
When the user clicks on the Find button, it is useful to display a dialog that prompts for a contact's name. Qt provides QDialog, which we subclass here to implement a
FindDialog
class.
In order to subclass QDialog, we first include the header for QDialog in the finddialog.h
file. Also, we use forward declaration to declare QLineEdit and QPushButton since we will be using those widgets in our dialog class.
As in our AddressBook
class, the FindDialog
class includes the Q_OBJECT macro and its constructor is defined to accept a parent QWidget, even though the dialog will be opened as a separate window.
#include <QDialog> class QLineEdit; class QPushButton; class FindDialog : public QDialog { Q_OBJECT public: FindDialog(QWidget *parent = 0); QString getFindText(); public slots: void findClicked(); private: QPushButton *findButton; QLineEdit *lineEdit; QString findText; };
We define a public function, getFindText()
, to be used by classes that instantiate FindDialog
. This function allows these classes to obtain the search string entered by the user. A public slot,
findClicked()
, is also defined to handle the search string when the user clicks the Find button.
Lastly, we define the private variables, findButton
, lineEdit
and findText
, corresponding to the Find button, the line edit into which the user types the search string, and an
internal string used to store the search string for later use.
Within the constructor of FindDialog
, we set up the private variables, lineEdit
, findButton
and findText
. We use a QHBoxLayout to position
the widgets.
FindDialog::FindDialog(QWidget *parent) : QDialog(parent) { QLabel *findLabel = new QLabel(tr("Enter the name of a contact:")); lineEdit = new QLineEdit; findButton = new QPushButton(tr("&Find")); findText = ""; QHBoxLayout *layout = new QHBoxLayout; layout->addWidget(findLabel); layout->addWidget(lineEdit); layout->addWidget(findButton); setLayout(layout); setWindowTitle(tr("Find a Contact")); connect(findButton, SIGNAL(clicked()), this, SLOT(findClicked())); connect(findButton, SIGNAL(clicked()), this, SLOT(accept())); }
We set the layout and window title, as well as connect the signals to their respective slots. Notice that findButton
's clicked() signal is connected to
findClicked()
and accept(). The accept() slot provided by QDialog hides the dialog and sets the result code
to Accepted. We use this function to help AddressBook
's findContact()
function know when the FindDialog
object has been closed. We will explain
this logic in further detail when discussing the findContact()
function.
In findClicked()
, we validate lineEdit
to ensure that the user did not click the Find button without entering a contact's name. Then, we set findText
to the search string,
extracted from lineEdit
. After that, we clear the contents of lineEdit
and hide the dialog.
void FindDialog::findClicked() { QString text = lineEdit->text(); if (text.isEmpty()) { QMessageBox::information(this, tr("Empty Field"), tr("Please enter a name.")); return; } else { findText = text; lineEdit->clear(); hide(); } }
The findText
variable has a public getter function, getFindText()
, associated with it. Since we only ever set findText
directly in both the constructor and in the
findClicked()
function, we do not create a setter function to accompany getFindText()
. Because getFindText()
is public, classes instantiating and using FindDialog
can always
access the search string that the user has entered and accepted.
QString FindDialog::getFindText() { return findText; }
To ensure we can use FindDialog
from within our AddressBook
class, we include finddialog.h
in the addressbook.h
file.
#include "finddialog.h"
So far, all our address book features have a QPushButton and a corresponding slot. Similarly, for the Find feature we have findButton
and findContact()
.
The findButton
is declared as a private variable and the findContact()
function is declared as a public slot.
void findContact(); ... QPushButton *findButton;
Lastly, we declare the private variable, dialog
, which we will use to refer to an instance of FindDialog
.
FindDialog *dialog;
Once we have instantiated a dialog, we will want to use it more than once; using a private variable allows us to refer to it from more than one place in the class.
Within the AddressBook
class's constructor, we instantiate our private objects, findButton
and findDialog
:
findButton = new QPushButton(tr("&Find")); findButton->setEnabled(false); ... dialog = new FindDialog(this);
Next, we connect the findButton
's clicked() signal to findContact()
.
connect(findButton, SIGNAL(clicked()), this, SLOT(findContact()));
Now all that is left is the code for our findContact()
function:
void AddressBook::findContact() { dialog->show(); if (dialog->exec() == QDialog::Accepted) { QString contactName = dialog->getFindText(); if (contacts.contains(contactName)) { nameLine->setText(contactName); addressText->setText(contacts.value(contactName)); } else { QMessageBox::information(this, tr("Contact Not Found"), tr("Sorry, \"%1\" is not in your address book.").arg(contactName)); return; } } updateInterface(NavigationMode); }
We start out by displaying the FindDialog
instance, dialog
. This is when the user enters a contact name to look up. Once the user clicks the dialog's findButton
, the dialog is hidden and
the result code is set to QDialog::Accepted. This ensures that our if
statement is always true.
We then proceed to extract the search string, which in this case is contactName
, using FindDialog
's getFindText()
function. If the contact exists in our address book, we display it
immediately. Otherwise, we display the QMessageBox shown below to indicate that their search failed.
Files: