A class encapsulating a WGL context on Windows with desktop OpenGL (opengl32.dll). More...
Header: | #include <QWGLNativeContext> |
Since: | Qt 5.4 |
QWGLNativeContext() | |
QWGLNativeContext(HGLRC ctx, HWND wnd) | |
HGLRC | context() const |
HWND | window() const |
A class encapsulating a WGL context on Windows with desktop OpenGL (opengl32.dll).
Note: There is no binary compatibility guarantee for this class, meaning that an application using it is only guaranteed to work with the Qt version it was developed against.
QWGLNativeContext is a value class that can be passed to QOpenGLContext::setNativeHandle(). When creating a QOpenGLContext with the native handle set, no new context will get created. Instead, the provided handles are used, without taking ownership. This allows wrapping a context created by an external framework or rendering engine. The typical usage will be similar to the following snippet:
#include <QtPlatformSupport/QWGLNativeContext> ...create and retrieve the WGL context and the corresponding window... QOpenGLContext *context = new QOpenGLContext; QWGLNativeContext nativeContext(hglrc, hwnd); context->setNativeHandle(QVariant::fromValue(nativeContext)); context->create(); ...
The window is needed because the its pixel format will be queried. When the adoption is successful, QOpenGLContext::format() will return a QSurfaceFormat describing this pixel format.
It is recommended to restrict the usage of QOpenGLContexts created this way. Various platform-specific behavior and issues may prevent such contexts to be made current with windows (surfaces) created by Qt due to non-matching pixel formats for example. A potentially safer solution is to use the wrapped context only to set up sharing and perform Qt-based rendering offscreen, using a separate, dedicated QOpenGLContext. The resulting textures are then accessible in the foreign context too.
...like above... QOpenGLContext *qtcontext = new QOpenGLContext; qtcontext->setShareContext(context); qtcontext->setFormat(context->format()); qtcontext->create(); ...use qtcontext for rendering with Qt...
In addition to being used with QOpenGLContext::setNativeHandle(), this class is used also to retrieve the native context handle, that is, a HGLRC value, from a QOpenGLContext. Calling QOpenGLContext::nativeHandle() returns a QVariant which, on Windows with opengl32.dll at least, will contain a QWGLNativeContext:
QVariant nativeHandle = context->nativeHandle(); if (!nativeHandle.isNull() && nativeHandle.canConvert<QWGLNativeContext>()) { QWGLNativeContext nativeContext = nativeHandle.value<QWGLNativeContext>(); HGLRC hglrc = nativeContext.context(); ... }
See also QOpenGLContext::setNativeHandle() and QOpenGLContext::nativeHandle().
Construct a new instance with no handles.
Constructs a new instance with the provided ctx context handle and wnd window handle.
Note: The window specified by wnd must have its pixel format set to a format compatible with the context's. If no SetPixelFormat() call was made on any device context belonging to the window, adopting the context will fail.
Returns the WGL context.
Note: The window handle is not available when the QWGLNativeContext is queried from a regular, non-adopted QOpenGLContext using QOpenGLContext::nativeHandle(). This is because the windows platform plugin creates WGL contexts using a dummy window that is not available afterwards. Instead, the native window handle (HWND) is queriable from a QWindow via QPlatformNativeInterface::nativeResourceForWindow() using the "handle" resource key. Note however that the window will not have its pixel format set until it is first associated with a context via QOpenGLContext::makeCurrent().
Returns handle for the window for which the context was created.
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