Represents an input channel for audio. More...
Header: | #include <QAudioInput> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Multimedia) target_link_libraries(mytarget PRIVATE Qt6::Multimedia) |
qmake: | QT += multimedia |
Instantiated By: | AudioInput |
Inherits: | QObject |
void | deviceChanged() |
void | mutedChanged(bool muted) |
void | volumeChanged(float volume) |
This class represents an input channel that can be used together with QMediaCaptureSession. It enables the selection of the physical input device to be used, muting the channel, and changing the channel's volume.
This property holds the audio device connected to this input.
The device property represents the audio device connected to this input. This property can be used to select an input device from the QMediaDevices::audioInputs() list.
You can select the system default audio input by setting this property to a default constructed QAudioDevice object.
Access functions:
QAudioDevice | device() const |
void | setDevice(const QAudioDevice &device) |
Notifier signal:
void | deviceChanged() |
This property holds the muted state of the current media.
The value will be true
if the input is muted; otherwise false
.
Access functions:
bool | isMuted() const |
void | setMuted(bool muted) |
Notifier signal:
void | mutedChanged(bool muted) |
The property returns the volume of the audio input.
Access functions:
float | volume() const |
void | setVolume(float volume) |
Notifier signal:
void | volumeChanged(float volume) |
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: