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Holds the data for a skeleton to be used with skinned meshes. More...

Import Statement: import Qt3D.Core 2.4
Since: Qt 5.10
Instantiates: QSkeleton



Detailed Description

Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader.

Property Documentation

rootJoint : Joint

Holds the root joint of the hierarchy of joints forming the skeleton.

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