|Import Statement:||import Qt3D.Input 2.0|
The InputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a Window instance can be an event source.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a Window instance.
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