The base class for effects in a Qt 3D scene. More...
The Effect type combines a set of techniques and parameters used by those techniques to produce a rendering effect for a material.
An Effect instance should be shared among several Material instances when possible.
A Parameter defined on a Effect overrides parameter (of the same name) defined in Technique and RenderPass, but are overridden by parameter in RenderPassFilter, TechniqueFilter and Material.
Note: Effect node can not be disabled.
Effect { id: effect techniques: [ Technique { id: gl3Technique graphicsApiFilter { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } renderPasses: [ RenderPass { id: gl3Pass shaderProgram: ShaderProgram { ... } } ] } ] }
See also Material, Technique, and Parameter.
Holds the list of parameters used by this effect. A parameter is used to set a corresponding uniform value in the shader used by this effect.
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