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Layer provides a way of filtering which entities will be rendered. More...

Import Statement: import Qt3D.Render 2.0
Since: Qt 5.5



Detailed Description

Layer works in conjunction with the LayerFilter in the FrameGraph.

A Layer can be applied to a subtree of entities by setting the recursive property to true.

import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
    id: root

    components: RenderSettings {
        // FrameGraph
        Viewport {
            ClearBuffers {
                buffers: ClearBuffers.ColorDepthBuffer
                CameraSelector {
                    camera: mainCamera
                    LayerFilter {
                        layers: [layer1]

    // Scene
    Camera { id: mainCamera }

    Layer {
        id: layer1
        recursive: true

    GeometryRenderer { id: mesh }

    Entity {
        id: renderableEntity
        components: [ mesh, layer1 ]

See also LayerFilter.

Property Documentation

recursive : bool

Specifies if the layer is also applied to the entity subtree.

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