used to perform ray casting tests in 3d world coordinates. More...
|Import Statement:||import Qt3D.Render 2.4|
The 3d ray is defined by its origin, direction and length. It will be affected by the transformations applied to the entity it belongs to.
Ray casting tests will be performed every frame as long as the component is enabled. The hits property will be updated with the list of intersections.
direction : vector3D
Holds the direction of the 3D ray. This should be a unit vector.
length : real
Holds the length of the 3d ray.
origin : vector3d
Holds the origin of the 3D ray in local coordinates.
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