PathCubic

Defines a cubic Bezier curve with two control points. More...

Import Statement: import QtQuick 2.11

Properties

Detailed Description

The following QML produces the path shown below:

Path {
    startX: 20; startY: 0
    PathCubic {
        x: 180; y: 0
        control1X: -10; control1Y: 90
        control2X: 210; control2Y: 90
    }
}

See also Path, PathQuad, PathLine, PathArc, PathAngleArc, PathCurve, and PathSvg.

Property Documentation

control1X : real

Defines the position of the first control point.


control1Y : real

Defines the position of the first control point.


control2X : real

Defines the position of the second control point.


control2Y : real

Defines the position of the second control point.


relativeControl1X : real

Defines the positions of the control points relative to the curve's start.

If both a relative and absolute control position are specified for a control point's axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative control1 x and an absolute control1 y.

See also control1X, control1Y, control2X, and control2Y.


relativeControl1Y : real

Defines the positions of the control points relative to the curve's start.

If both a relative and absolute control position are specified for a control point's axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative control1 x and an absolute control1 y.

See also control1X, control1Y, control2X, and control2Y.


relativeControl2X : real

Defines the positions of the control points relative to the curve's start.

If both a relative and absolute control position are specified for a control point's axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative control1 x and an absolute control1 y.

See also control1X, control1Y, control2X, and control2Y.


relativeControl2Y : real

Defines the positions of the control points relative to the curve's start.

If both a relative and absolute control position are specified for a control point's axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative control1 x and an absolute control1 y.

See also control1X, control1Y, control2X, and control2Y.


relativeX : real

Defines the end point of the curve relative to its start.

If both a relative and absolute end position are specified for a single axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative x and an absolute y.

See also x and y.


relativeY : real

Defines the end point of the curve relative to its start.

If both a relative and absolute end position are specified for a single axis, the relative position will be used.

Relative and absolute positions can be mixed, for example it is valid to set a relative x and an absolute y.

See also x and y.


x : real

Defines the end point of the curve.

See also relativeX and relativeY.


y : real

Defines the end point of the curve.

See also relativeX and relativeY.


Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support