Abstract base type of all 3D nodes and resources. More...
Import Statement: | import QtQuick3D |
Instantiates: | QQuick3DObject |
Inherits: | |
Inherited By: |
Effect, Geometry, InstanceListEntry, InstanceModel, InstanceRange, Instancing, Material, Node, Particle3D, ResourceLoader, SceneEnvironment, Skin, Texture, and TextureData |
Object3D is the base class for all Qt Quick 3D types. This includes:
In addition to the above types, Object3D can also serve as the parent for Qt Quick items, as well as arbitrary QObject instances. For more information on adding 2D items to the 3D scene, refer to Qt Quick 3D Scenes with 2D Content.
See also Node.
The children property contains the list of visual children of this object. The resources property contains non-visual resources that you want to reference by name.
It is not generally necessary to refer to these properties when adding child objects or resources, as the default data property will automatically assign child
objects to the children
and resources
properties as appropriate. See the QtQuick3D::Object3D::data documentation for details.
Note: QtQuick3D::Object3D::resources does not return a list of 3D resources despite the name. The name comes from the semantics of QQuickItem. 3D resources are subclasses of QQuickObjec3D and thus will be returned in the list of QtQuick3D::Objec3D::children.
[default] data : list<Object> |
The data property allows you to freely mix Object3D children and resources in an object. If you assign a Object3D to the data list it becomes a child and if you assign any other object type, it is added as a resource.
So you can write:
Object3D { Node {} DirectionalLight {} Timer {} }
instead of:
Item { children: [ Node {}, DirectionalLight {} ] resources: [ Timer {} ] }
It should not generally be necessary to refer to the data
property, as it is the default property for Object3D and thus all child objects are automatically
assigned to this property.
parent : Object3D |
state : string |
This property holds the name of the current state of the object.
If the item is in its default state, that is, no explicit state has been set, then this property holds an empty string. Likewise, you can return an item to its default state by setting this property to an empty string.
See also Qt Quick States.
This property holds the list of possible states for this object. To change the state of this object, set the state property to one of these states, or set the state property to an empty string to revert the object to its default state.
This property is specified as a list of State objects. For example, below is an QtQuick3D::Node with "above_state" and "below_state" states:
import QtQuick import QtQuick3D Node { id: root y: 0 states: [ State { name: "above_state" PropertyChanges { target: root; y: 100 } }, State { name: "below_state" PropertyChanges { target: root; y: -100 } } ] }
See Qt Quick States and Animation and Transitions in Qt Quick for more details on using states and transitions.
Note: This property works the same as QtQuick::Item::states but is necessary because QtQuick3D::Object3D is not a QtQuick::Item subclass.
See also QtQuick3D::Object3D::transitions.
transitions : list<Transition> |
This property holds the list of transitions for this object. These define the transitions to be applied to the object whenever it changes its state.
This property is specified as a list of Transition objects. For example:
import QtQuick import QtQuick3D Node { transitions: [ Transition { //... }, Transition { //... } ] }
See Qt Quick States and Animation and Transitions in Qt Quick for more details on using states and transitions.
Note: This property works the same as QtQuick::Item::transitions but is necessary because QtQuick3D::Object3D is not a QtQuick::Item subclass.
See also QtQuick3D::Object3D::states.