Base type for collision shapes. More...
| Import Statement: | import QtQuick3D.Physics |
| Since: | Qt 6.4 |
| Inherits: | |
| Inherited By: |
BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape |
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
See also Shapes and Bodies overview documentation.
|
enableDebugDraw : bool |
This property enables drawing the shape's debug view.
Default value: false
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: