Base type for all concrete physical bodies. More...
| Import Statement: | import QtQuick3D.Physics |
| Since: | Qt 6.4 |
| Inherits: | |
| Inherited By: |
PhysicsBody is the base type for all objects that have a physical presence. These objects interact with other bodies. Some types are not influenced by the simulation, such as StaticRigidBody: They only influence other bodies. Other bodies are fully governed by the simulation.
See also Shapes and Bodies overview documentation.
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physicsMaterial : PhysicsMaterial |
This property defines how the body behaves when it collides with or slides against other bodies in the simulation.
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simulationEnabled : bool |
This property defines if the body will partake in the physical simulation.
Default value: true
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