Reports when objects enter a given volume. More...
| Import Statement: | import QtQuick3D.Physics |
| Since: | Qt 6.4 |
| Inherits: |
This type defines a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect with its volume.
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collisionCount : int |
This property returns the number of bodies currently colliding with the trigger body.
|
bodyEntered(PhysicsNode *body) |
This signal is emitted when the trigger body is penetrated by the specified body.
Note: The corresponding handler is onBodyEntered.
|
bodyExited(PhysicsNode *body) |
This signal is emitted when the trigger body is no longer penetrated by the specified body.
Note: The corresponding handler is onBodyExited.
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