Base type for a trigger body. More...
Import Statement: | import QtQuick3DPhysics |
Since: | Qt 6.4 |
Inherits: |
This is the base type for a trigger body. A trigger body is a body that does not interact physically but is used to detect when objects intersect.
collisionCount : int |
This property returns the number of bodies currently colliding with the trigger body.
bodyEntered(CollisionNode *body) |
This signal is emitted when the trigger body is penetrated by the specified body.
Note: The corresponding handler is onBodyEntered
.
bodyExited(CollisionNode *body) |
This signal is emitted when the trigger body is no longer penetrated by the specified body.
Note: The corresponding handler is onBodyExited
.
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