QPauseAnimation Class

The QPauseAnimation class provides a pause for QSequentialAnimationGroup. More...

Header: #include <QPauseAnimation>
qmake: QT += core
Since: Qt 4.6
Inherits: QAbstractAnimation

Properties

Public Functions

QPauseAnimation(QObject *parent = nullptr)
QPauseAnimation(int msecs, QObject *parent = nullptr)
virtual ~QPauseAnimation()
void setDuration(int msecs)

Reimplemented Public Functions

virtual int duration() const override

Reimplemented Protected Functions

virtual bool event(QEvent *e) override
virtual void updateCurrentTime(int) override

Additional Inherited Members

Detailed Description

The QPauseAnimation class provides a pause for QSequentialAnimationGroup.

If you wish to introduce a delay between animations in a QSequentialAnimationGroup, you can insert a QPauseAnimation. This class does not animate anything, but does not finish before a specified number of milliseconds have elapsed from when it was started. You specify the duration of the pause in the constructor. It can also be set directly with setDuration().

It is not necessary to construct a QPauseAnimation yourself. QSequentialAnimationGroup provides the convenience functions addPause() and insertPause(). These functions simply take the number of milliseconds the pause should last.

See also QSequentialAnimationGroup.

Property Documentation

duration : int

This property holds the duration of the pause.

The duration of the pause. The duration should not be negative. The default duration is 250 milliseconds.

Access functions:

virtual int duration() const override
void setDuration(int msecs)

Member Function Documentation

QPauseAnimation::QPauseAnimation(QObject *parent = nullptr)

Constructs a QPauseAnimation. parent is passed to QObject's constructor. The default duration is 0.

QPauseAnimation::QPauseAnimation(int msecs, QObject *parent = nullptr)

Constructs a QPauseAnimation. msecs is the duration of the pause. parent is passed to QObject's constructor.

[virtual] QPauseAnimation::~QPauseAnimation()

Destroys the pause animation.

[override virtual protected] bool QPauseAnimation::event(QEvent *e)

Reimplemented from QAbstractAnimation::event().

[override virtual protected] void QPauseAnimation::updateCurrentTime(int)

Reimplemented from QAbstractAnimation::updateCurrentTime().

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support