The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. More...
Header: | #include <QSGDynamicTexture> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Quick) target_link_libraries(mytarget PRIVATE Qt6::Quick) |
qmake: | QT += quick |
Inherits: | QSGTexture |
virtual bool | updateTexture() = 0 |
To update the content of the texture, call updateTexture() explicitly.
Note: All classes with QSG prefix should be used solely on the scene graph's rendering thread. See Scene Graph and Rendering for more information.
[pure virtual]
bool QSGDynamicTexture::updateTexture()Call this function to explicitly update the dynamic texture.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.
Note: This function is typically called from QQuickItem::updatePaintNode() or QSGNode::preprocess(), meaning during the
synchronization
or the node preprocessing
phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.
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