The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's. More...
|CMake:||find_package(Qt6 REQUIRED COMPONENTS Quick)
target_link_libraries(mytarget PRIVATE Qt6::Quick)
|qmake:||QT += quick|
|virtual bool||updateTexture() = 0|
To update the content of the texture, call updateTexture() explicitly.
Note: All classes with QSG prefix should be used solely on the scene graph's rendering thread. See Scene Graph and Rendering for more information.
[pure virtual]bool QSGDynamicTexture::updateTexture()
Call this function to explicitly update the dynamic texture.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.
Note: This function is typically called from QQuickItem::updatePaintNode() or QSGNode::preprocess(), meaning during the
synchronization or the
node preprocessing phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: