This module was introduced in Qt 5.7.
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.4
See Qt 3D QML Types for a list of all QML types in Qt 3D.
A skeleton contains the joints for a skinned mesh |
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Used to calculate skinning transform matrices and set them on shaders |
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Defines an attribute and how data should be read from a Buffer |
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Can be used to override an entity's bounding volume |
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Provides a data store for raw data to later be used as vertices or uniforms |
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Provides the base type for creating Qt 3D components |
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Holds settings related to core data handling process |
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Node subclass that can aggregate several Component3D instances that will specify its behavior |
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Provides a way to dynamically load an Entity subtree |
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Encapsulates geometry |
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Encapsulates geometry details |
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Used to transforms parts of skinned meshes |
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A base QML type that other types inherit. It cannot be directly created |
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Dynamically creates nodes |
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A PropertyAnimation for quaternions |
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Holds the data for a skeleton to be used with skinned meshes |
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Used to load a skeleton of joints from file |
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Used to perform transforms on meshes |
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