The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More...
Header: | #include <QDiffuseMapMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Inherits: | Qt3DRender::QMaterial |
This class is deprecated. We strongly advise against using it in new code.
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QDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QDiffuseMapMaterial() |
QColor | ambient() const |
Qt3DRender::QAbstractTexture * | diffuse() const |
float | shininess() const |
QColor | specular() const |
float | textureScale() const |
void | setAmbient(const QColor &color) |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
void | setShininess(float shininess) |
void | setSpecular(const QColor &specular) |
void | setTextureScale(float textureScale) |
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
void | shininessChanged(float shininess) |
void | specularChanged(const QColor &specular) |
void | textureScaleChanged(float textureScale) |
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Holds the current ambient color.
Access functions:
QColor | ambient() const |
void | setAmbient(const QColor &color) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
Holds the current texture used as the diffuse map.
By default, the diffuse texture has the following properties:
Access functions:
Qt3DRender::QAbstractTexture * | diffuse() const |
void | setDiffuse(Qt3DRender::QAbstractTexture *diffuse) |
Notifier signal:
void | diffuseChanged(Qt3DRender::QAbstractTexture *diffuse) |
Holds the current shininess as a float value.
Access functions:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
Holds the current specular color.
Access functions:
QColor | specular() const |
void | setSpecular(const QColor &specular) |
Notifier signal:
void | specularChanged(const QColor &specular) |
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
Access functions:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
Constructs a new QDiffuseMapMaterial instance with parent object parent.
[virtual]
QDiffuseMapMaterial::~QDiffuseMapMaterial()Destroys the QDiffuseMapMaterial instance.