QInputSettings class holds the pointer to an input event source object. More...
Header: | #include <QInputSettings> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dinput) target_link_libraries(mytarget PRIVATE Qt6::3dinput) |
qmake: | QT += 3dinput |
Since: | Qt 5.7 |
Instantiated By: | InputSettings |
Inherits: | Qt3DCore::QComponent |
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
void | eventSourceChanged(QObject *) |
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
See also QMouseDevice and QKeyboardDevice.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: