QLayer Class
class Qt3DRender::QLayer
The QLayer class provides a way of filtering which entities will be rendered. More...
Header: |
#include <QLayer> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: |
QT += 3drender |
Since: |
Qt 5.5 |
Instantiated By: |
Layer
|
Inherits: |
Qt3DCore::QComponent
|
Properties
Public Functions
Signals
Detailed Description
Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph.
A QLayer can be applied to a subtree of entities by setting the recursive property to true.
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DRender/QLayer>
#include <Qt3DRender/QLayerFilter>
#include <Qt3DRender/QViewport>
Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity;
Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity);
Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity);
Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity);
layer1->setRecursive(true);
renderableEntity->addComponent(geometryRenderer);
renderableEntity->addComponent(layer1);
...
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport;
Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport);
layerFilter->addLayer(layer1);
...
See also Qt3DRender::QLayerFilter.
Property Documentation
recursive : bool
Specifies if the layer is also applied to the entity subtree.
Access functions:
bool |
recursive() const |
void |
setRecursive(bool recursive) |
Notifier signal:
Member Function Documentation
QLayer::QLayer(Qt3DCore::QNode *parent = nullptr)
Constructs a new QLayer with the specified parent.