The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. More...
Header: | #include <QRenderTarget> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | RenderTarget |
Inherits: | Qt3DCore::QComponent |
QRenderTarget(Qt3DCore::QNode *parent = nullptr) | |
void | addOutput(Qt3DRender::QRenderTargetOutput *output) |
QList<Qt3DRender::QRenderTargetOutput *> | outputs() const |
void | removeOutput(Qt3DRender::QRenderTargetOutput *output) |
A Qt3DRender::QRenderTarget comprises of Qt3DRender::QRenderTargetOutput objects, which specify the the buffers the render target is rendering to. The user can specify MRT(Multiple Render Targets) by attaching multiple textures to different attachment points. The results are undefined if the user tries to attach multiple textures to the same attachment point. At render time, only the draw buffers specified in the Qt3DRender::QRenderTargetSelector are used.
The constructor creates a new QRenderTarget::QRenderTarget instance with the specified parent.
Adds a chosen output via output.
Returns the chosen outputs.
Removes a chosen output via output.
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