Qt Quick 3D Physics - Compound Shapes Example
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
DynamicRigidBody {
property real len: 170
property real w: 17
PrincipledMaterial {
id: material3
baseColor: "yellow"
metalness: 1.0
roughness: 0.5
}
Node {
opacity: 1
Model {
materials: material3
source: "#Cylinder"
scale: Qt.vector3d(w/100, len/100, w/100)
eulerRotation.z: 90
y: -len/2
}
Model {
materials: material3
source: "#Cylinder"
scale: Qt.vector3d(w/100, len/100, w/100)
eulerRotation.z: 90
y: len/2
}
Model {
materials: material3
source: "#Cylinder"
scale: Qt.vector3d(w/100, len/100, w/100)
x: len/2
}
Model {
materials: material3
source: "#Cylinder"
scale: Qt.vector3d(w/100, len/100, w/100)
x: -len/2
}
Model {
materials: material3
source: "#Sphere"
scale: Qt.vector3d(w/100, w/100, w/100)
x: -len/2
y: -len/2
}
Model {
materials: material3
source: "#Sphere"
scale: Qt.vector3d(w/100, w/100, w/100)
x: -len/2
y: len/2
}
Model {
materials: material3
source: "#Sphere"
scale: Qt.vector3d(w/100, w/100, w/100)
x: len/2
y: -len/2
}
Model {
materials: material3
source: "#Sphere"
scale: Qt.vector3d(w/100, w/100, w/100)
x: len/2
y: len/2
}
}
collisionShapes: [
CapsuleShape {
y: -len/2
height: len
diameter: w
},
CapsuleShape {
y: len/2
height: len
diameter: w
},
CapsuleShape {
x: -len/2
eulerRotation.z: 90
height: len
diameter: w
},
CapsuleShape {
x: len/2
eulerRotation.z: 90
height: len
diameter: w