Qt Quick 3D Physics - Material Example
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
id: appWindow
width: 800
height: 600
visible: true
title: qsTr("Qt Quick 3D Physics - Material example")
DynamicsWorld {}
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
antialiasingMode: SceneEnvironment.MSAA
backgroundMode: SceneEnvironment.Color
clearColor: "#f0f0f0"
}
PerspectiveCamera {
position: Qt.vector3d(0, 500, 1500)
eulerRotation : Qt.vector3d(-20, 0, 0)
clipFar: 10000
clipNear: 10
}
DirectionalLight {
eulerRotation: Qt.vector3d(-45, 45, 0)
castsShadow: true
brightness: 1
shadowFactor: 100
shadowMapQuality: Light.ShadowMapQualityVeryHigh
}
PhysicsMaterial {
id: physicsMaterial
staticFriction: staticFrictionSlider.value
dynamicFriction: dynamicFrictionSlider.value
restitution: restitutionSlider.value
}
StaticRigidBody {
eulerRotation: Qt.vector3d(-79, -90, 0)
scale: Qt.vector3d(20, 30, 100)
physicsMaterial: physicsMaterial
collisionShapes: PlaneShape {}
Model {
source: "#Rectangle"
materials: DefaultMaterial {
diffuseColor: "green"
}
}
}
DynamicRigidBody {
id: box
physicsMaterial: physicsMaterial
density: 10
property var startPosition: Qt.vector3d(700, 300, 0)
position: startPosition
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColor: "red"
}
}
collisionShapes: BoxShape {}
}
}
Frame {
background: Rectangle {
color: "#c0c0c0"
border.color: "#202020"
}
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
ColumnLayout {
Label {
text: "Static friction: " + staticFrictionSlider.value.toFixed(2)
}
Slider {
id: staticFrictionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Label {
text: "Dynamic friction: " + dynamicFrictionSlider.value.toFixed(2)
}
Slider {
id: dynamicFrictionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Label {
text: "Restitution: " + restitutionSlider.value.toFixed(2)
}
Slider {
id: restitutionSlider
focusPolicy: Qt.NoFocus
from: 0
to: 1
value: 0.1
}
Button {
id: resetButton
Layout.alignment: Qt.AlignHCenter
text: "Reset box"
onClicked: box.reset(box.startPosition, Qt.vector3d(0, 0, 0))
}