Enable alpha-to-coverage multisampling mode. More...
Import Statement: | import Qt3D.Render 2.4 |
Since: | Qt 5.7 |
Instantiates: | QAlphaCoverage |
Inherits: |
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass:
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
Or to a RenderStateSet:
RenderStateSet { renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
See also MultiSampleAntiAliasing.
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: