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The RenderStateSet FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch. More...

Import Statement: import Qt3D.Render 2.4
Since: Qt 5.5
Instantiates: QRenderStateSet



Detailed Description

States set on a RenderStateSet are set globally, contrary to the per-material states that can be set on a RenderPass. By default, an empty RenderStateSet will result in all render states being disabled when executed. Adding a RenderState state explicitly enables that render state at runtime.

The RenderStateSet is enabled when added to the active frame graph:

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0

Entity {
    id: rootNode
    components: [
        RenderSettings {
            activeFrameGraph: RenderSurfaceSelector {
                ClearBuffers {
                    buffers : ClearBuffers.ColorDepthBuffer

                    CameraSelector {
                        camera: Camera {
                            position: Qt.vector3d(10, 0, 0)
                            viewCenter: Qt.vector3d(0, 0, 0)
                        RenderStateSet {
                            renderStates: [
                                CullFace { mode: CullFace.Back }

    Entity {
        id: sphereEntity
        components: [
            GeometryRenderer { view: SphereMesh {} },
            PhongMaterial {}

See also RenderState and RenderPass.

Property Documentation

renderStates : list<RenderState>

Holds the list of RenderState objects used by the RenderStateSet.

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