CullFace
The CullFace type specifies whether front or back face culling is enabled. More...
Import Statement: |
import Qt3D.Render 2.4 |
Since: |
Qt 5.7 |
Instantiates: |
QCullFace
|
Inherits: |
RenderState
|
Properties
Detailed Description
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass {
shaderProgram: ShaderProgram {
}
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
Or added to the renderStates property of a RenderStateSet:
RenderStateSet {
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
See also FrontFace.
Property Documentation
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.
-
CullFace.NoCulling - culling is disabled
-
CullFace.Front - culling is enabled for front facing polygons
-
CullFace.Back - culling is enabled for back facing polygons
-
CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn