CullFace
The CullFace type specifies whether front or back face culling is enabled. More...
Properties
Detailed Description
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass:
RenderPass {
shaderProgram: ShaderProgram {
}
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
Or added to the renderStates property of a RenderStateSet:
RenderStateSet {
renderStates: [
CullFace {
mode: CullFace.Front
}
]
}
See also FrontFace.
Property Documentation
Holds the culling mode used by CullFace. Default is set to QCullFace.Back.
-
CullFace.NoCulling - culling is disabled
-
CullFace.Front - culling is enabled for front facing polygons
-
CullFace.Back - culling is enabled for back facing polygons
-
CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn