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Specifies how to manually animate along a path. More...

Import Statement: import QtQuick


Detailed Description

PathInterpolator provides x, y, and angle information for a particular progress along a path.

In the following example, we animate a green rectangle along a bezier path.

import QtQuick 2.0

Rectangle {
    width: 400
    height: 400

    PathInterpolator {
        id: motionPath

        path: Path {
            startX: 0; startY: 0

            PathCubic {
                x: 350; y: 350

                control1X: 350; control1Y: 0
                control2X: 0; control2Y: 350

        NumberAnimation on progress { from: 0; to: 1; duration: 2000 }

    Rectangle {
        width: 50; height: 50
        color: "green"

        //bind our attributes to follow the path as progress changes
        x: motionPath.x
        y: motionPath.y
        rotation: motionPath.angle

Property Documentation

[read-only] x : real

[read-only] y : real

These properties hold the position of the path at progress.

[read-only] angle : real

This property holds the angle of the path tangent at progress.

Angles are reported clockwise, with zero degrees at the 3 o'clock position.

path : Path

This property holds the path to interpolate.

For more information on defining a path see the Path documentation.

progress : real

This property holds the current progress along the path.

Typical usage of PathInterpolator is to set the progress (often via a NumberAnimation), and read the corresponding values for x, y, and angle (often via bindings to these values).

Progress ranges from 0.0 to 1.0.

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