Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework. More...
Header: | #include <Qt3DCore> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dcore) target_link_libraries(mytarget PRIVATE Qt6::3dcore) |
qmake: | QT += 3dcore |
namespace | Quick |
class | QAbstractAspect |
class | QAbstractFunctor |
class | QAbstractSkeleton |
class | QArmature |
class | QAspectEngine |
class | QAspectJob |
class | QAttribute |
class | QBackendNode |
class | QBackendNodeMapper |
class | QBoundingVolume |
class | QBuffer |
class | QComponent |
class | QCoreSettings |
class | QEntity |
class | QGeometry |
class | QGeometryView |
class | QJoint |
class | QNode |
class | QNodeId |
class | QSkeleton |
class | QSkeletonLoader |
class | QTransform |
QAspectJobPtr | |
QBackendNodeMapperPtr | |
QBufferPtr | |
QComponentVector | |
QEntityPtr | |
QNodeIdVector | |
QNodePtr | |
QNodeVector |
qintptr | functorTypeId() |
size_t | qHash(Qt3DCore::QNodeId id, size_t seed = 0) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
QDebug | operator<<(QDebug d, Qt3DCore::QNodeId id) |
QAbstractAspect is the base class for aspects that provide a vertical slice of behavior. More...
QAbstractFunctor is an abstract base class for all functors. More...
A skeleton contains the joints for a skinned mesh. More...
Used to calculate skinning transform matrices and set them on shaders. More...
Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene. More...
The base class for jobs executed in an aspect. More...
Defines an attribute and how data should be read from a QBuffer. More...
The base class for all Qt3D backend nodes. More...
Creates and maps backend nodes to their respective frontend nodes. More...
can be used to override the bounding volume of an entity. More...
Provides a data store for raw data to later be used as vertices or uniforms. More...
The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component. More...
The QCoreSettings class holds settings related to core data handling process. More...
Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior. More...
Encapsulates geometry. More...
Encapsulates geometry details. More...
Used to transforms parts of skinned meshes. More...
QNode is the base class of all Qt3D node classes used to build a Qt3D scene. More...
Uniquely identifies a QNode. More...
Holds the data for a skeleton to be used with skinned meshes. More...
Used to load a skeleton of joints from file. More...
Used to perform transforms on meshes. More...
A shared pointer for QAspectJob.
A shared pointer for QBackendNodeMapper.
[alias]
QComponentVectorList of QComponent pointers.
A shared pointer for QEntity.
[alias]
QNodeIdVectorA vector of QNodeIds.
[alias]
QNodePtrA shared pointer for QNode.
[alias]
QNodeVectorList of QNode pointers.
Returns a pointer to the type id of the functor.
Returns hash of node with id and optional seed.
Returns node id for node.
Returns vector of node ids for nodes.
<< with d and id. Returns QDebug.